A pretty big surprise to me in Reality is Broken is the idea that when we play video games, we enjoy failing. I feel like this is an important idea to bring up because while this surprises me, McGonigal explains that it also surprises most other people as well. What we actually enjoy is how we fail in games and the fun we have when it happens. In a game, when we fail, something interesting happens like we fall off a cliff, explode, or some other strange event occurs. This can be humorous or at least a little interesting. When we fail in real life, we often will get yelled at by our employer, or ruin our chances completely of reaching our goal. This brings up the idea that in games, we can keep trying until we succeed, often times starting back at a checkpoint that was not too far ago. In real life, if we fail, we always seem to either ruin our chances completely of getting at what we want, or having to start over from the beginning. This brings a frustration to real life that will never occur in a game. If a game didn’t let us continue playing after we died, we would never play it again. The chance to try again, along with the interesting ways of failure lead to optimism and make a player want to keep trying knowing that eventually they will succeed. While this seems true in most cases, this does not take into account the idea of “rage quit.” This is a term for when a player loses or dies and then gets frustrated and quits the game often by turning off the system. A lot of work can be put into video games and if you die and have to start over from a point very far back, it feels very much like real life, causing you to not want to play the game for a bit, possibly because it doesn’t give the other reality that we are looking for.