Jane McGonigal brings up a very important point about the type of work that is expected of us in the modern world. Often times, the work we do makes us question why we are really doing it. We may have an ultimate end goal, such as to make money or to graduate college, which is also in order to make money, but we seldom see any satisfaction along the way. Along with that, we have to spend much time thinking about how to meet our faraway goal. This can be very frustrating. McGonigal explains why this makes many video games so appealing. There is always an ultimate goal, usually to beat the game, but there are smaller, more rewarding goals along the way. Her example of World of Warcraft is perfect. The game gives you a goal, tells you how to do it, and also once you complete it, gives you a physical reward, acting as proof to yourself that you completed this task. This can be very appealing as it removes the frustration that our daily lives give us. We go all day working at a job, usually not seeing direct impacts of what we do. We might serve someone their food at a restaurant as a server or even prepare the medications someone needs as a pharmacist, but we never actually see someone come back to life after almost dying of starvation or see someone’s horrible disease get cured thanks to our work. There is no impact on other people that we can see, which explains why so many people enjoy video games. Most games will reward you on the spot and that reward helps us get further to our ultimate goal. In real life, that is simply not possible. In the game world, we constantly get that feeling of fiero, or that extreme feeling of happiness or excitement. Completing these specific tasks will give us this feeling because we accomplished something. To be able to get this primal feeling multiple times in an hour as each task is completed and checked off is a great feeling. This is not possible in the real world simply because we cannot possibly complete that many goals in such a short amount of time, making real life goals and actions much less addicting than video game ones.