Before reading Reality is Broken, I can honestly say that I looked at video games from a more negative viewpoint than positive. I always thought of video games as nothing more than a hobby and as a college student, a way to procrastinate (for me, at least). One of the things I found interesting was the idea of failure being fun. Normally, we wouldn’t think of failure being something we would ever be okay with. Failure in a game is different however, because in games we get a second chance (and a third, fourth, fifth etc.). When we fail at something in our every day lives, such as failing a class, or not interviewing for a job well, we may not get a second chance. The fact that in a game you always have another chance to succeed takes away the negative aspects that we normally associate with failure. Also, McGonigal adds in the fact that a lot of time failing in a game can be funny. One example of this that I have had experience with and that she even uses later in part one is Rock Band. When you fail at a song, the song does not just end, you get boo’d off stage and it makes you laugh a little. It takes away the “ugh” feeling of losing. Another thing I found interesting is the idea of unnecessary obstacles. Her example with golf was something that made me laugh. It’s interesting that in reality, we could actually walk the ball to the hole and call it a day, but that is to boring for us. We choose unnecessary obstacles in video games because these are obstacles that we have chosen ourselves and no one else is making us overcome them. I think this is why it is so easy for me and I am sure many others to get distracted from important tasks by games. For me, Candy Crush on Facebook is my unnecessary obstacle. Jane Mcgonigal describes this perfectly when she says “Games make us happy because they are hard work that we choose for ourselves” (28). There is no one telling me that I need to beat all of these levels on Candy Crush, but I want to for that reason alone.