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reality is broken

What The Ideal Gamer is Portrayed As

Within the very first chapter, Jane McGonigal portrays a picture to the reader’s mind of what a gamer can be portrayed as.  They have the concepts of visual, quantitative  and lastly qualitative.  However that’s not all that these gamers seem to portray they also throw the personality traits of being able to hande busywork, mental work, physical work, discovery work, and also creative work.
Reading the descriptions of these makes me come to the realizations that these gamers have the same atributions and ambitions just like student athletes would have (I didn’t really think of it until know until watching one of my teammates playing League of Legends of LOL).
By watching some of my teammates play LOL, this game inhabits all of these characteristics.  Starting off with busywork, as the said player playing this game he or she is constantly on his or her toes trying to defeat whatever oppenent they are up against, along with trying to be on top of their team as well.  Mental work is kind of the same way.  For this game the player is constantly on their toes or mouse in this case.  Watching the players using rapid finger movements upon the clicker on the mouse shows how intent he or she is into the game.  Physical Work, I didn’t normally believe that there was too much physical work in any type of video games at all.  After reading the description of this, “heats beat faster, our lungs pump harder, our glands swear like crazy” I can now see that through the actions of my teammate portraying that through LOL.  Within LOL, there are an enormous amount of maps.  There may be only five maps but to go through them all they’re huge, which this incorporates McGonigal’s thought of discovery work where players explore throughout “mysterious 3D environments”.  And lastly there’s creative work that can come in hand and hand with LOL.  From this type of work, there’s the sense of gratitude that is formed from it to where the gamer has felt like he or she has accomplished something from the said game.  Just like LOL where the player defeats his or her opponents, unlike my teammate right now who sounds like he’s groaning from the game…



2 thoughts on “What The Ideal Gamer is Portrayed As

  1. Your experience with your teamate while playing LOL is right on with what McGonical is talking about in her breakdown of work as related to gaming. As a player you are going through so many different emotions that make your mind and body re-act in so many different ways. This type of gaming acts as a great training tool in real life scenarios. My favorite part that you discussed was the use of maps in LOL. I have never played the game but this seems like it would help in everyday life. If you are studying maps in a game you are preparing yourself for easier navigation of the land we live in.

    Posted by wjcasey | May 23, 2013, 12:12 pm
  2. I really like the idea of using McGonigal’s analysis of video games across genres of activities. The comparison you give of gamers to athletes really shows the importance of the video game, at least in McGonigal’s eyes. It proves the validity of video games simply because they involve the same emotions and requirements as many other more accepted forms of activities, such as sports or mental groups. Gaming (at least in games that are for multiple players) require much strategy and social interaction, things that are praised by the general public. League of Legends is a perfect example because it requires teamwork, strategy, and busywork, just like any sport requires teamwork among the players, strategies in the plays, and busywork, which could be the setting up of the field. These skills used in League of Legends can be used in a sport or even at work. The hard part seems to be transferring these important skills used in video games into other types of activities considering the fact that many gamers stick to what they know- games.

    Posted by jamesste | May 23, 2013, 5:14 pm

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