Nowadays video games have become a major part of popular culture. Ian Bogost’s manual / book on the history and cultural significance of video games shed light on how gaming has become a major part in culture, especially western culture. One interesting chapter in the book grabbed my attention. Chapter 11, Texture, by the very title of it, made me think it interesting. Texture is something that I never really associated with gaming or games, but after reading the chapter, I acknowledged its existence and importance in gaming. He starts the chapter by mentioning the importance of texture in board game, as he states, that “they offer tactile sensation.” This is something that every board player can agree upon. When rolling a dice, for example, I would rub and move it in my palms, which i believe is a unconscious step in the process of making a decision whilst playing to win in a board game. Bogost continues on to compare Van Gogh and Jackson Pollocks impressionist paintings to the layering and texture of video game modelling, making the process art itself. He goes on to state that video games take Texture to a whole new level, by adding music and physical attributes simulating real behaviour.
Thousands of video games come out each year and new consoles promising better graphics, more realistic settings and character which look more and more human. Video games have reached such a point where reality and gaming sometimes (most times) becomes the same. My gamer friends who buy the newest game out there are a proven example of how good graphics, made possible by artists, can contribute to a successful game. I never thought of it, but something as classic and rustic as texture can be applied and expanded to gaming, making the whole concept of gaming an art form.