Like one of the other students stated in their post, I found that Ian Bogust’s How to Do Things with Videogames contained chapters that struggled to keep my attention, however defiantly had a lot of interesting and useful information in the chapters I could relate to. One of the chapters that I found captivating and one that has pertinent material in my video game experience was the chapter on exercise and “exergames”. I enjoyed how this chapter effectively summarized the history of incorporating exercise-type movements in various video games (Wario Ware, Wii Sports, DDR) and devices (Kinect, Move, Smartphones), while also discussing not just physical implications of theses types of video games, but also the problems and potential solutions to these issues.
I agree with Bogust’s argument seen on page 116, where he states, “To incite long-lasting, highly motivated physical activity, exergames do more than issue demands for repetitive physical gestures that produce latent exercise. In addition, they both simulate and create the social rituals that make us want to be physically active…” essentially stating that without a sense of competition or some form of social interaction with someone else, the “exergame” will lose its value, and the user will tend to take shortcuts (i.e. Zelda Wii example). Personally, I have defiantly taken shortcuts before when exercising through running / jogging by myself, but have recently found that after I downloaded the Nike+ app for my android, I want to run as far as possible each session to keep up on the leaderboard against my friends and siblings, adding an extra motivational element to what would otherwise be another monotonous run.