Bonnie A. Nardi’s book My Life as a Night Elf Priest was wonderful introspective analysis of World of Warcraft (wow). Her view’s, from an anthropological standpoint, are refreshing in the world of gaming books. You find in many gaming books that the author is directly related to the industry. One example is the professional game designer Jane McGonigal and her book Reality is Broken. Though her ideas are introspective into the world of Gaming her views are skewed from her closeness to the industry. Nardi is a more relatable writer for the non-gamer and uses much field research to come to her conclusions.
In Chapter six titled addiction she expresses the idea of problematic use as it is related to video games. This theory of Seay and Kraut’s (2007) is described by Nardi in this way. “This research supports the commonsense notion that problem players bring their problems to the game. As with most thing’s that lead to addiction or problematic use (such as alcohol or overeating), generally the need precedes the object rather than the object creating the need”. (Nardi 125) This is an approach to why people get obsessive about gaming to the point of being unable to stop. By that rationale the addictive or problematic usage was always present in the person and would have come out in one way or another. So games are not the reason for the addiction but rather the outlet that makes the addiction come to the surface.