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my life as a night elf priest

Change the Dead and Sorcery

In these fantasy realms such as those within WoW and other games I find it odd that so many groups have such strong opinions about content.  While finishing My Life as a Night Elf Priest I found myself looking back though the part about WoW in China and how political interference into the game caused the company to have to change a part of the game.  I don’t know why they would choose to put flesh on the skeletons when the flesh is probably the creepiest part of the undead.  It is probably the evidence of at one point being just like you or me that the flesh would be weird but on top of that the fact that the Chinese government felt that it was better for “Harmony” in their society.  I wonder if they request the same thing in anatomy classrooms?  When it comes to replacing the bodies and skeletons of the dead with freshly dug graves I would have to say that the grave would be less shocking but no less foreboding.  Why do these groups feel that these fantasy worlds have to mirror our own sensibilities and to force these changes seems like a play to exert dominance over gaming as opposed to make others’ lives better.  Most of these changes and ratings are given after someone looks over a game with a fine-toothed comb where for the most part the things that are changed are not something the player was concerned with at all.  I have never thought much into the death of any of my avatars except to think that for all the damage my guy took he looks surprisingly good.

Witchcraft in Pokemon and Final Fantasy being too far I think is taking these games too literally.  When creating these games most designers are not looking to see how much they can get away with but are looking for quick and inexpensive ways of creating effects and explaining phenomenon that occur in the game.  Pokemon instant healing is witchcraft, most likely the designer created this type of healing to allow players to continue playing as opposed to many new games that time is what regains points and abilities.  The game would have needed to be completely redesigned if each battle every point of damage taken took a minute or so to get back or they lost their favorite characters for an period of time.  Most of these sorceries are designer work arounds to keep the player in the action, these are games.

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Discussion

One thought on “Change the Dead and Sorcery

  1. The reasoning for much of this immersion is, at least by my understanding of having played games, is the chance to encourage empathy and make the player feel more part of the game. McGonigal talks about the fun failing and the death and how it effects gaming, but that is merely targeting the failing part. My Life as a Night Elf Priest focuses more on the social aspect and in an article I read and blogged about, it specifically focused on death in the game. undead are being made more realistic to try to make it a new reality.
    In response to the Pokemon, Nintendo tries to make it seem happier and optimistic as moves are called rest, recover, and then still keep that deep dark spin on others, dream eater, leech life. One of the reasons Pokemon has thrived so well is its non-realistic approach. If it took a minute for each health point to recover the game would be too real and would turn people away for wanting to wait, while inviting only veteran players to challenge the game in its “virtual duel”.

    Posted by jbort94 | June 13, 2013, 8:23 am

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