For some preliminary research, I have revisited an article I read for another class, Judith Butler’s Imitation and Gender Insubordination. Summarizing this very dense article isn’t easy, but the key points I want to draw on are the ways in which gender and sexuality are assumed by performative repetition. Sexuality and gender are constantly shoring up resources, repeating themselves in an effort to legitimize themselves as existing as essential truths or aspects of the “I”, the subject. I want to examine how, in gaming, gender and sexuality are mobilized to reinforce certain norms surrounding gender and sexuality. Masculine dominance and heterosexuality are reinforced by dominant narratives in video games and behavior and social scripts in the gaming community. By utilizing aspects of Butler’s theory I intend to make sense of these behaviors and narratives. I think I will focus on diagnosing problems in games and the gaming community rather than focusing on fixing the problem, though I will probably get into both subjects. I think the Butler will be useful for both the former and the latter.
I accessed a web pdf of the excerpt from The Lesbian and Gay Studies Reader. The bibliographic entry is as such:
Abelove, Henry, Michèle Aina. Barale, and David M. Halperin. “Imitation and Gender Insubordination.” The Lesbian and Gay Studies Reader. New York: Routledge, 1993. 307-20. Print.