What’s in it for us?
When people think about games, the mind tends to go to the more popular entertainment games such as Call of Duty or Grand Theft Auto and the question that comes to mind is “what do games do to people?” However, as a society we tend to overlook games that fall under the umbrella of being training, advertising, or learning games. With games like Mavis Beacon Teaches Typing, Banquest, and The Grocery Game, results are not related to violence or other negative effects but rather the positive outcomes and goals that are set by the game makers. For Mavis Beacon Teaches Typing, the goal is not only to win the individual mini-games but also to foster typing skills and make the user faster and more accurate. These learning, advertising, and training games focus on big picture results rather than sheer entertainment value. They manage to “address more mundane activities” in engaging and interactive ways (122). With entertainment games the question is “what do games do to people.” With learning games the question becomes “what do games do for people.”