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Enactment, Interaction, and Individual Interpretation.

“Without the active participation of players and machines, video games exist only as static computer code. Video games come into being when the machine is powered up and the software is executed; they exist when enacted.” Galloway raises an argument similar to Ian Bogost’s discussion of video games as art—more specifically, to the fact that art does not become art until it is seen and interacted with; like Galloway believes, a video game is not a video game until it is played. Even though computer science, or the game designer, has specific goals, rules, and algorithms in mind, the individual is still able to customize the experience according to their preferences. They are able to play.

(Just realized I never posted this, was saved as draft on accident.)



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