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Galloway and Countergaming

In Galloway’s chapter about Countergaming, he discusses ways in which players can take games and alter its designed purpose. They use the game as a raw material for their own creativity. For example, in Forza Motorsports 4, gamers have taken their car paint jobs to an entirely new level. The video posted below will exemplify what I am talking about. Forza 4 provides gamers with a paint program in which they can create anything their heart desires within a one thousand character limit. This is a unique feature because the player is not limited to the possibilities designers have included. This way, players can use their own artistic abilities to create one-of-a-kind creations that are truly remarkable. Another example of this sort of developmental freedom is the create your own map option in Halo Reach in which the player has a number of ways to make a unique environment to play in.

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Discussion

2 thoughts on “Galloway and Countergaming

  1. This is a strong analysis of Galloway’s chapter on counter gaming: “[Players] use the game as a raw material for their own creativity.” Your example of Forza Motorsports 4 reminds me of the Need for Speed games (any version) regarding the way a player can design their exact preferences based on someone else’s game design. Players can choose the cars they purchase, or win, and have the ability to customize each item they acquire. They also have the ability to choose the races they want to participate in; each race unlocks different environments and challenges, and those various environments and challenges unlock different customizable items. The whole game is customizable in that way. It offers the player a sense of freedom in an essentially controlled, yet customizable world.

    Posted by jowz24 | June 14, 2013, 4:44 pm
  2. I really enjoyed this idea of countergaming. I have often played games where you are locked into one position and are forced to play the game as it is designed. I never really enjoyed games like these because of that reason. A great example of this that I can remember is Midnight Club, another racing game but this one lacked the ability to customize your car. In this game you were forced to stay in the car at all times and simply just race. Even the money you earned from the races could only be used to buy new cars.

    Posted by nrfico | June 26, 2013, 8:04 pm

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