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Chapter Three

One thing that Galloway touches on in chapter three but does not speak much about is the “Columbine Theory” which states that “games plus gore equals psychotic behavior”. I have to agree with him that this is a flawed theory. For me this takes me back to the idea of gaming addiction. In my opinion, people do not get addicted to a game because the game makes them become addicted to it, they become addicted to the game rather because of something in their personal life that causes them to become addicted to the game as someone becomes addicted to drugs or alcohol. Sticking to this idea, if someone were to play a video game and then go kill a bunch of people, they did not perform this act because they played the video game. They did it because of something going on within their lives or themselves. Some people may say that violence in video games can still have a negative effect on children. I would not disagree to this but that does not mean that if a kid plays a violent video game he is going to begin acting “psychotic”.

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Discussion

3 thoughts on “Chapter Three

  1. There are hundreds of external influences and factors that come into play when things like the Columbine happen. As you said, there is not the idea of addiction from the games but the addiction came from somewhere else that drove the person to gaming. Games do not make people addicted, it is the sense of escape and the idea of being someone different that makes games addicting. If I was not able to escape my problems for the brief time when I game, I would most likely have gone insane. Also, the violence is merely a part of games, and if it was researched I am sure there is little to no correlation other than pure chance that violent video games are causing people to be violent. I know there is research going into this argument from the other side, but as I said at the top, there are hundreds of factors going into a persons reasons for committing a crime.

    Posted by jbort94 | June 15, 2013, 10:41 am
  2. I definitely agree with that violent crimes hold little to no correlation to video games, in fact I intend to find out significantly more about that in my research project. As far as game addiction goes, the goal of video game designers is to make video games addicting so people will play and keep playing. There are no addicting properties to video games, i.e. it isn’t like cocaine or heroine. All addictive properties video games have are solely psychological, similar to the way a book can be addicting. Also, a little addiction can be healthy sometimes, as long is it does not interfere with important things in your life, like hygiene. Basically I agree that video games get a bad rep when there is no reason for them too.

    Posted by Ben Tarhan | June 16, 2013, 7:55 pm
  3. People have made a sort of Columbine theory for nearly every media over the years, most famously the argument that rock and roll music is ‘the devil’s music’ and perpetuates violent behavior. Any of these explanations are always always wrong, and almost degrading to the human species to say that one single thing can cause something so massive and complex as psychological insanity. These theories simply seek to pin problems on a marginalized part of society in order to take the blame off society at large.

    Posted by emmajani | June 17, 2013, 12:20 pm

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