Ian Bogost’s How To Do Things With Videogame struck me as a bit of an odd book. While the book was well put together and contained many interesting thoughts, many of which even changed the way I look at different aspects of videogames, something still bothered me about it. I think part of the problem was how the book was put together structurally. Each chapter covered a different topic, but they almost seemed to be like short little essays on the impact of different parts of games. While I am a fan of books with shorter chapters, I felt like the book did a little too much jumping around from topic to topic. If there was a bit more correlation between each chapter and how maybe they influenced each other, the book may have flowed a bit better. Still even with this problem, reading the book was beneficial in the sense that it showed me several different ways of looking at the same game, no matter what the game is.