When discussing Immersion it is common to hear the term spacial presence because they are one in the same and interchangeable. Spatial presence is simply when media contents are perceived as real to the user. Immersion to gamers is exactly this, the idea that these games are so real that they could be doing it, or they are putting themselves into the game. Madigan, the author, explains Wirth et al.’s theory of spatial presence and its various step to the different stages of immersion. It explains that there are connections to feedback and real life decisions that can be tied to the games that they play. For example, a person immersed in Red Dead Redemption may choose a station wagon as a form of transportation over a car, or a horse over a plane. That is an extreme but there are a multitude of examples because they are so common.