This concept or though has been going back and forth within the virtual world. Do individuals who play aggressive video games make them more violent or less violent? Reading What Science Knows About Video Games and Violence by Brandon Keim, readers try to look at both sides. A thought that Keim brought up was that Adam Lanza, who happened to be the Newtown Connecticut shooter at the small elemantary school, “was an avid Call of Duty player” however there could be a thought that the first shooter game didn’t in fact influence the Lanza at all. Which this can then seem even more disturbing. Later within the article, Keim finds an Ohio State University psychology, Brad Bushman, who is a specialist in the idea of first person shooter influence real world violence he states, ” We did a comprehensive review of every experimental study, reviewing 381 effects from studies involving 130,000 people, and results show that playing violent video games increases aggressive thoughts, angry feelings, and physiological arousal.” But to Bushman these violent video games are not the source of violence however they are the “amplifier” or the start. The there’s the thought of comic books or board games. More specifically comic books. What came before video games that kept individuals busy at the time for entertainment? Comic books. At this time young children or young adults would look at these crime fighting heroes and give them the thought to stop bad or even portray violence among them will be okay. This thought is brought up by psychiatrist of University of Central Florida, Ryan Hall who states, “I don’t think we have enough science to suggest that playing video games causes violence in children any more than watching violence on TV.” At first reading one of the books I thought it was a ridiculous thought to train Military’s using video games, but now I kind of want to take back that comment after reading this article. Gary Slutkin, the founder of Cure Violence, which has been a successful organization that has reduced gun violence in Baltimore and Chicago, which have been noted to be recognized as one of the most dangerous cities within our country. But something that he states is that our U.S. military actually uses these games to train our soliders to be able to break down the instinctive repulsion of killing. The argument can honestly go back and forth but for now, nothing is officially set in stone if video games do or don’t cause any violence at all within today’s society. All we do know from this article is that it can lead towards aggressiveness and thoughts of aggression. Not violence.