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Research 2: Aggressive Games Make People Violent vs Less Violent

The thoughts continue on if violent behavior can come from video games that tend to have violent. Within a shorter article that can be found on the internet, Violent Video Games and Aggressive Behaviors by Andrea Norcia, states a few more characteristics that have been found by playing these games.  Norica states that we as human beings and consumers have a high demand on video games that tend to have some sort of weapons in them, this has been going on for the last thirty years.  Why?  These games are to be recognized as unique and let gamers or players be encouraged to be a part of the script of the game.  These players then choose weapons of their choice in order to feel a part of the game, such as guns, knife, bombs, and the list can continue (especially if one was to play any of the Grand Theft Autos).  For players that constantly filling in the roles of being a part of the script, they are watching their favorite characters of their games and what kind of characteristics or personalities they portray.  These characters of these first person shooter games tend to display the characteristics of being strong, aggressive, in order and with these identifications of the characters, players will retain these same aggressive behaviors that these characters have in these violent games.  These characteristics that players can display could come out to be an increase in anger along with hostile feelings when interacting with their peers, professors, and even adults.  Then there are possible decreases in compassionate feelings for who these players interact with.  As Norica writes in her article she pulls up a statistical percent of seventy-three percent of violent video games reward violence due to the way these games handle violence and conflict.  Studies that have been conducted by Bandura and Berkowitz state that “rewarding violent behavior is conductive to learning.”  This gives us the results that violent responses may experience “an increases in their aggressive behavior and/or their perception of aggressive behavior.”   The author then goes towards the American Psychological Association’s (APA) web site that is under Adults and Children Together (ACT) Against Violence to see more tips that are brought up about these type of behaviors.  While on the site she discovers seven different recommendations and finding from the APA on the website.

“- Violent behavior is learned, often early in a child’s life
-Children learn to behave by watching people around them and by observing characters  in movies, video games and television.
-Violent media increases mean-spirited behavior and may cause fear, mistrust, and fear; including nightmares.
-The APA recommends monitoring media consumption.  The APA recommends that parents discuss media with their children.
-The APA advocates a reduction of violence in video games and interactive media.
-The APA recommends increasing the public’s awareness regarding the potential impact playing violent video games may have on player’s aggressive behavior as indicated in both short and long term research studies.
-Parent should use the Entertainment System Rating Board (ESRB) rating system to evaluate media their children would like to watch or purchase.”   



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