This article I found gives a great overview on why video games work in the education system today. The general answer is it is what kids in the net generation like. Using games in the classroom blur the line between education and entertainment, something that students feel most productive with. To help encourage the use of game play, the article explains that playing video games release many hormones that have to do with cognition and visual abilities. Tetris is given as an example. Fitting the blocks together on a regular basis causes people to try to fit things together mentally even when not playing the game. This could be thought of as a basic tool to help promote problem solving skills. The article also mentions many things that we have read during this course, such as how video games stimulate reward senses and help to motivate the brain. Also, video games ensure that failure is used as a motivation device as one is able and encouraged to keep trying.
I think this article is helpful because it explains that video games provide a lot of benefits to cognition. Many things read in the course are proven here and that helps with believability. One downfall in this article for my use is it does not really mention anything about how to incorporate this in the classroom. It specifically talks about how the use of video games in free time and promote thinking while in school. While this is helpful, it is not specifically what I am looking for.
Tannahill, Nick. “Video Games and Higher Education: What Can “Call of Duty” Teach Our Students?” Frontiers in Psychology: n. pag. Print.