This article was about the recently held 2013 ISTE (International Society for Technology in Education) Conference. Wouldn’t you know it, our girl Jane McGonigal was the keynote speaker. Once again, she raved about the “10 positive emotions—joy; relief; love; surprise; pride; curiosity; excitement; awe and wonder; contentment; and creativity—that gamers report feeling while playing video games” that must be implemented in modern day education (Ash). This is a truth because school is competing with video games for the attention spans of children. As kids progress through elementary, middle and high school, their engagement in school activities steadily decreases. However, like in Reality is Broken, McGonigal provided no realistic tactics to implementing these things in the contemporary classroom where budgets are low and teachers need catching up. Hopefully the conference will end with some promising future outlooks.