The User interface and control innovations over the years in games are prevalent in many facets of our society today. They have reached from business to schools and beyond helping the modern generation have a better grasp on the advancing technology around them. When video games were released they did not require the user to have a bunch of technological savvy or prior knowledge of current technology in order to use them, they only required the user to read short descriptions and start playing. This comes from the philosophy that Bogost talked about in having the game easy to learn but hard to master. With games the user is looking to begin playing as soon as possible, so interfaces were designed to give the gamer the optimal appearance while allowing the fun to start quickly. We see these interfaces being adopted by many companies today with bright and vibrant displays like on an ATM or checkout at the grocer. We also see it in many of the applications used on phones and devices today with even the simplest app having sliders and toggles allowing the user to select between options quickly and cleanly. This relationship is actually a two-way reaction having many features being taken from modern society’s technology and interests.