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games research

Research 8: Aggressive Games Make People Violent vs Less Violent

“The Truth About Video Games and Gun Violence” by Erik Kain from Mother Jones writes an article that I use as a source based off of three decades worth of research.  Rather than blaming any big high school or college shoot, Kain points his fingers to one of history’s most video game known within today’s society, Grand Theft Auto.  Now, I’m not going to go to either side of this argument agreeing with Kain based off of violent video creates real life violence nor will I agree with the statment that it doesn’t.  However one thing that I will agree with what Kain does argue is that Grand Theft Auto  is known to be one of the most violent video games within the video gaming industry.  As Kain’s arguement starts off he states, “Indeed, the debate about whether violent video games lead to violent acts by those who play them goes way back.  The public reaction to Death Race can be seen as an early predecessor to the controversial Grand Theft Auto three decades later and the many other graphically violent and hyper – real games of today, including the slew of new titles debuting at the E3 gamming summit.”  As a psychologist from the National Saftey Council told the New York Times, “In this game a player takes the first step to creating violence”, with this statement I absolutely agree with one hundred percent.  However I think it’s unfair to blame one specific game in general.  Think of all of the other games that puts the main character into a position that the protagonist must use violence in order to beat the game at the end.  Even Grand Theft Auto payers are put into that position as well.  However it seems like the author uses his sources wisely to fight for his arguemtn which makes it hard go either way.  Kain uses a tweeted quote by Donald Trump that he tweets, “Video game violdence & glorification must be stopped – it’s creating monsters!”  The politician Ralph Nader likened viiolent video games to a statement of “electronic child molesters.”  As Kain states for the explanation of Nader’s quote was, “His outlandish rhetoic was meant to suggest that parents need to be involved in the media their kids consume.”  However this source is very long with a lot more examples and arguements.  But all very interesting.  If anyone is interested on reading the article check it out.

http://www.motherjones.com/politics/2013/06/video-games-violence-guns-explainer

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