I really hope I can use this, if anything just to illustrate how analysis of games has reached new heights. Comparing the story of Final Fantasy VIII to Mulholland Drive this effectively says wonders—Lynch’s 2001 surrealist neo-noir film was honored as the top movie of “The Aughts” by the online publication Slant Magazine (although honestly, that’s not saying TOO too much. Slant is to David Lynch as Pitchfork is to Radiohead—i.e., overly biased towards him in an attempt at elitism). The connection between the two is actually a brilliant one, particularly when paired with the “Squall is Dead” theory I just read about.
By elevating Final Fantasy VIII via comparison to this film the author here has made a strong argument for videogames being art and, more specifically to my cause, demonstrated how critical game analysis is growing in complexity. Below are the two links.
Rater, Diedra, and Rahoul Choudhury. “Squall’s Dead – a theory of what really happens in Final Fantasy VIII.” Squall’s Dead – a theory of what really happens in Final Fantasy VIII. N.p., n.d. Web. 28 June 2013. <http://squallsdead.com/>.
Swain, Eric. ” The Nature of Reading: Interpretation and Auteurism using Final Fantasy VIII and Mulholland Drive.” The Game Critique | A Critical Assessment of Video Games. N.p., n.d. Web. 28 June 2013. <http://www.thegamecritique.com/recent-posts/the-nature-of-reading-interpretation-and-auteurism-using-final-fantasy-viii-and-mulholland-drive/2023/>.