I’ve come across something solid. An idea emerging as the frontrunner for my research focus is essentially an in-depth look at the evolution of critical analysis of videogames. As technology and funding continue to increase, games are simply getting better—with the bar constantly getting raised, critics have had to adjust and intensify their degree of scrutiny. What was a “10” ten years ago is worlds away from getting a perfect score today. Just as interesting is that the converse of that is true—games that get 8.5s might’ve scored in the 9.5-10 range just a couple years ago. What factors have critics honed in on to separate the cream of the crop as they years have gone on? How has the art of criticism developed, refocused, and adjusted as the industry has expanded and improved?
There is a great article on the Game Studies site that discusses the tremendous reception of one of my all-time favorite games, and one I’ve already posted an analysis of on our blog: Final Fantasy VII. Not only does the article go to great lengths in the way of highlighting the function of a title’s writing and its import when a game is dissected critically, but it also offers comments specifically tailored to the line of thinking I talked about in the previous paragraph: “A young medium does not solely create its own conventions; it inherits and borrows expressive forms from other media, transforming them along the way.”
Game Studies – “Computer Games Have Words, Too: Dialogue Conventions in Final Fantasy VII.” Game Studies – Issue 1202, 2012. N.p., n.d. Web. 27 June 2013. <http://www.gamestudies.org/0202/smith/>.