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games research, research project

video games helping encourage students

The gender gap in STEM (stem is Science, Technology, Education, and Math) fields is note worthy. In grades four through seven, when a majority of kids first start to think about what career path they would like to follow, only 14 per­cent of girls express an interest in sci­ence, tech­nology, edu­ca­tion, and math. Some would suggest this is from a lack of interest or encouragement. The challenge is to inspire more young women into major fields that have been male dominated. What do you think the issue is? How should we as a society inspire young women?



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